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Antidote

Difficulty Rating 6.8/10 (Our easiest game)

Nevada Desert, United States, May 25th, 2015.

Dr. Walter Brandt is a high-ranking chemical weapons specialist for the United States government, part of a secret department that is only recognized by a series of mysterious numbers and letters. He has been developing powerful viruses capable of eradicating enemy forces with swift pace and deadly accuracy.

Foreign powers have noted Dr. Brandt's work and have recruited him to develop a powerful virus capable of killing their enemies in hours. He has gone rogue and has become a threat to the US and potentially the entire human race.

You are a team of scientists investigating Dr. Brandt's abandoned laboratory. You've been tasked with finding the only known antidote to virus TS-51 before it gets passed into enemy hands.

However, during the investigation a clumsy member of your team bumps into a shelf, sending vials of the highly contagious virus crashing to the ground. One of them breaks and sends plumes of deadly vapour into the air.

Immediately, everyone is infected but that isn't your biggest problem. The chemical detection sensor has picked up the threat and shutdown the facility. Total decontamination will begin in 60 minutes (eliminating all biological organisms inside)!

Your only chance of survival is to scour Dr. Brandt’s laboratory to find the antidote. He has hidden it from the government through a series of riddles, puzzles and codes that only the smartest can figure out.

If you do not find the security override code and antidote within 1 hour the facility will self-destruct, and there will be no escape.

Rely on your team, intellect, and keen sense of observation to solve the riddles and unlock the secrets to find the antidote and to escape the facility.

Time is of the essence. Do you have what it takes to defeat Dr. Brandt and save yourselves and the World from destructive chemical warfare?

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Shanghaied

Difficulty Rating 8

Hong Kong, December 26, 1848.

You have been relaxing in Hong Kong harbor celebrating Christmas and a friendly man has befriended you and started to buy you drinks. That is the last thing you remember that night.

The next day you wake aboard the huge 3-masted 800-ton Chinese ship called the Keying that has set sail on the arduous and risk filled journey to the United States and Britain around the perilous Cape Horn.

You quickly realize that you have been fooled by the King of the Crimps, Joseph "Bunko" Kelly and forcefully drafted to work with the ships company of 12 British and 30 Cantonese sailors.

Ahead lies months, if not years, of dangerous, unhealthy, unsanitary conditions with little hope of pay. After weeks on the open sea, an impending storm drives the ship to seek refuge on a small island known to the locals as Samui.

While in the ship’s mess hall, you start to hear a familiar sea song: “Way ay up she rises, way ay up she rises, way ay up she rises early in the morning.” The crew is starting to prepare the ship to set sail!

Looking around the room, you make eye contact with a few of your shipmates, everyone quickly realizes, now is your only chance to escape! The Keying will set sail again in an hour as the tide waits for no man.

Your Captain, Charles Alfred Kellett, is no fool and it will not be easy to escape for he has rigged many obstacles.

The risks are high. If caught, you face a lifetime of punishment or worse, you could be hanged! The next 60 minutes will change your life forever.

You and your shipmates, must solve the clues, answer the riddles, find the hidden map, and get off the ship. Leave no stone unturned and above all, don’t forget to watch the clock for time is of the essence! Do you have what it takes to escape the clutches of Captain Kellett?

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Saving Santa

Difficulty Rating 6

Christmas Eve! Lapland.

PLEASE NOTE! This game is designed for children, and those who are children at heart, so it's perfect for any age. Adults may find this game too easy so bring the children and let them solve the puzzles! The room has a fun design and there's things to find along the way, remember Christmas is at stake!

Our Secret Elves will guide you throughout the game and let you know whether the adults may need to help the youngsters along or keep you informed that they're doing just fine on their own! Escapees MIGHT actually get to meet Santa who MIGHT have a small gift to thank them for saving him!! But don't let on....

Tis the night before Christmas in the North Pole and Santa's elves are loading his sleigh. Santa has spent the last few months reading all of the letters from all of the children around the World and all of the toys have been made!

As the toys are being loaded upon the sleigh Santa is having his final few moments with Mrs. Claus when he hears a knock on the door. He wonders who it can be! He answers the door and it's bad news! It’s the evil Mick MacNasty and his gang of evil Christmas thieves who want to steal all the toys and keep them all for themselves!

They put a big sack over Santa’s head and kidnap him! As they whisk Santa away, the North Pole is immediately in chaos! Mrs.Claus calls in the one group of children she knows can help! The Worldwide Child Detective Agency.

Those clever children are YOU! And you use your connections throughout the World and soon work out that Mick MacNasty has hidden Santa deep inside his house. Mrs. Claus immediately dispatches Rudolf who flies your team to MacNasty’s lair, where you manage to sneak inside.

Mick MacNasty has a devious plan to make your task virtually impossible! He’s hidden Santa deep inside his lair and put lot’s of locks and puzzles in your way to make sure you don’t find him!

Do you think you can solve the puzzles and find Santa? Or is Mick MacNasty too clever?

Work as a team and look for the clues throughout the house. It’s up to you. If Santa doesn’t leave in 60 minutes time, Christmas will never happen!