In Sarasota, Florida, Escapology is a high-adrenaline escape game where players work together inside a themed room to complete their mission before time runs out.
In Sarasota, Florida, Escapology is a high-adrenaline escape game where players work together inside a themed room to complete their mission before time runs out.
Captain Goldbeard has spent years voyaging the seas in hopes of acquiring treasures beyond his wildest dreams. But one night, many moons ago, the Captain and his crew landed themselves in troubled water embarking on a quest where few others dare go, aboard an abandoned ship laden with treasure, known as ‘The Soul Catcher’. You only have one hour to break the curse before the sun sets beyond the horizon or you will be left prisoner aboard The Soul Catcher for eternity—and with no escape! Do you have what it takes to find the hidden treasure and beat the deadly sunset curse or will you become the next prisoner of The Soul Catcher?
You are world-renowned Detective Hercule Poirot, aboard the famous Orient Express and have just solved the murder of Mr Ratchet, a man found stabbed to death in his cabin after being proved guilty of abducting and killing a young child - Daisy Armstrong - the daughter of a WW1 hero. However, just as you are preparing to deliver your verdict, you find out about a more deadly plan. From earlier investigations, you’re able to narrow down six suspects, but now, you must find the killer and repair the brake lines to stop the train. Failure means certain death for all, while success means solving the most famous crime in history, and saving everyone aboard. Will you gather the evidence and catch the murderer before it’s too late?
As a team of scientists working in a secret government testing facility, you have been tasked to investigate the abandoned laboratory of Dr Walter Brandt. Dr Brandt was a highly ranked chemical weapons specialist, until his rogue behaviors and plans to conduct chemical warfare using man-made viruses led him to be a global threat. What was supposed to be a controlled mission has become disastrous and time sensitive after one of the investigators sends vials of the contagious virus crashing to the ground, sending plumes of deadly vapor into the air. You now have one hour to crack the clues in Dr Brandt’s laboratory and locate the only known antidote which is the only chance of saving yourselves, and the rest of the world.
Gotham City, a metropolis plagued by crime and injustice, is in dire need of heroes. In response to the escalating threats, Batman has initiated a new Gotham City Guardian training program. You have been carefully selected for the program to attempt a new and intense training exercise that includes stopping a training device Batman planted in the heart of Gotham City filled with a non-harmful chemical compound designed to mimic a legitimate chemical leak without the fatality. The device is fitted with a countdown clock that will release the gas in exactly 60 minutes after your mission start time, so you'll have to work quickly.
Archibald Tucker was one of the greatest explorers of the 1930s. His tales of adventure were known the world over and his prized journal documented every adventure. In fact, he uncovered a treasure so rare, no man alive had seen it! But a sudden gust of wind slammed the temple door shut - sealing Tucker and his journal inside and both were never seen again. Now armed with the latest technology, your research points you to the exact whereabouts of the lost journal which holds the secrets to finding the treasure and you’ve brought all the materials essential for your adventure. However, once you’re inside, angered spirits awaken and deem you unworthy of the riches held within…Now, as a test, they grant you 60 minutes to prove your worth.
You are Robert Montgomerie, the only remaining direct heir to the Kildermorie Estate and the Montgomerie family fortune. You’re attending a family gathering hosted by your Grandfather, Hugh ‘Monty’ Montgomerie, the 9th Earl of Kildermorie, to celebrate the dawn of the new Millennium. As the guests raise a toast, a scream fills the air…and your Grandfather is found dead in the library. It looks like MURDER, and as the direct heir, all fingers are now pointed at you! Will hidden clues reveal distant family secrets? With the police on their way, can you gather enough evidence and piece the story together to prove your innocence? And the biggest challenge of all: Is it even remotely possible to solve the mystery before the clock strikes 12?
‘Twas the night before Christmas in the North Pole where Santa's elves are loading his sleigh. Santa has spent the last few months reading children’s letters while the toys have been made. As his sleigh is being loaded, he hears a knock and answers the door…to bad news! It’s the evil Mick MacNasty and his gang of Christmas thieves who want to steal all the toys for themselves! They put a big sack over Santa’s head and kidnap him. As they whisk Santa away, the North Pole is immediately in chaos. Mick MacNasty has hidden Santa deep inside his lair and put lots of locks and puzzles in your way to make sure you don’t find him. Do you think you can solve the puzzles and find Santa?
The town of Crystal Cove and surrounding areas are being terrorized by monsters and ghosts, and now the local Baroness Maria Richman has gone missing and it is suspected that the ghost sightings have something to do with it! Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. But when you get to the Spooky Castle, Mystery Inc. gets locked out, at the same time you get locked in! You soon realize that they’re able to help by communicating clues via magic portraits inside the Castle. After discovering a secret dungeon and monster lab in the castle, you come to the conclusion that the person responsible almost certainly works in the castle - but who could it be as there are several suspects?
Nitr0 is the world’s greatest hacker, and early this morning a video was received at FBI Headquarters in Washington, D.C. Nitr0 informed the Bureau of his plan to release a virus that will drain 100 million United States bank accounts of over $75 billion. You are FBI Agent Alex Vargas, a fresh face in the Cyber Crime Unit. Fueled by optimism and a need for success, you determine that taking down Nitr0 would be the best way to climb the ladder to the top. You’ve received an anonymous lead that Nitr0 has been tracked to an apartment in Cambridge—when you get there you find out he’s setting you up and in one hour the FBI will trace everything back to you in this apartment. Can you find the code, kill the program, and escape before you have to go down for his crimes?
The year is 1944; the height of World War II. The US Navy is fighting to establish a position of dominance over the enemy. Tensions are high and the crew is on maximum alert. You are onboard the Steel Shark - the US Navy’s prized submarine, deep in the North Atlantic Ocean on a vitally important mission to spy on the German Battle Cruiser, Scheer. The mission is going smoothly until, without warning, the submarine plunges into the sea—now the engines have died, the hull is cracking and there’s only 60 minutes of reserve oxygen remaining! Looking around you begin to discover clues proving sabotage by German secret agents. You and the crew must act quickly so you can continue your mission. If you succeed, you’ll not only survive but will surely become national heroes. Can you reinstate the power and help the Steel Shark back to the surface before the entire crew perishes?
The Mona Lisa is missing! The Louvre in Paris that housed the world-famous art piece by Da Vinci, has offered a massive reward of $50 million. As an underworld art dealer yourself, you hear on the grapevine that the flamboyant and extremely dangerous Russian billionaire and art gallery owner, Vladimir Stepanov, is responsible for the theft. Stepanov has a reputation as a ruthless businessman… but your team decides to form a plan to infiltrate Stepanov’s private gallery where you’re sure he’s stashed away the Mona Lisa. Through your contacts in the underground art world, your group secures an invite to his gallery. You manage to sneak away from the guards and are able to hide out until the gallery closes, but now you must use your teamwork to uncover its location and make it out before Stepanov’s guards discover you.