In Trumbull, Connecticut, Escapology is a high-adrenaline escape game where players work together inside a themed room to complete their mission before time runs out.
In Trumbull, Connecticut, Escapology is a high-adrenaline escape game where players work together inside a themed room to complete their mission before time runs out.
The town of Crystal Cove and surrounding areas are being terrorized by monsters and ghosts, and now the local Baroness Maria Richman has gone missing and it is suspected that the ghost sightings have something to do with it! Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. But when you get to the Spooky Castle, Mystery Inc. gets locked out, at the same time you get locked in! You soon realize that they’re able to help by communicating clues via magic portraits inside the Castle. After discovering a secret dungeon and monster lab in the castle, you come to the conclusion that the person responsible almost certainly works in the castle - but who could it be as there are several suspects?
An old school friend, Lewis Salinger, has tracked you all down through Facebook and invites you on a holiday of a lifetime. Upon arrival at your destination, though, Lewis explains the purpose of your trip: Promising enormous wealth, he wants you to return to the US with some suitcases he has packed for you. The high-security section of the mansion is designed to keep people in, but if you don’t escape you know you run the risk of becoming part of a dangerous drug cartel and could face a life behind bars if caught. You soon realize there’s enough evidence to capture the drug lord. Can you act quickly to gather evidence and escape the mansion?
You are Robert Montgomerie, the only remaining direct heir to the Kildermorie Estate and the Montgomerie family fortune. You’re attending a family gathering hosted by your Grandfather, Hugh ‘Monty’ Montgomerie, the 9th Earl of Kildermorie, to celebrate the dawn of the new Millennium. As the guests raise a toast, a scream fills the air…and your Grandfather is found dead in the library. It looks like MURDER, and as the direct heir, all fingers are now pointed at you! Will hidden clues reveal distant family secrets? With the police on their way, can you gather enough evidence and piece the story together to prove your innocence? And the biggest challenge of all: Is it even remotely possible to solve the mystery before the clock strikes 12?
Archibald Tucker was one of the greatest explorers of the 1930s. His tales of adventure were known the world over and his prized journal documented every adventure. In fact, he uncovered a treasure so rare, no man alive had seen it! But a sudden gust of wind slammed the temple door shut - sealing Tucker and his journal inside and both were never seen again. Now armed with the latest technology, your research points you to the exact whereabouts of the lost journal which holds the secrets to finding the treasure and you’ve brought all the materials essential for your adventure. However, once you’re inside, angered spirits awaken and deem you unworthy of the riches held within…Now, as a test, they grant you 60 minutes to prove your worth.
On a fast train to Budapest with your fellow detectives, you find out a man by the name of Sir Clarence Hayden has suddenly been murdered! You’re able to narrow down 5 suspects who were seen in the dining car around the same time, but it’s up to you to nail down the suspect before the next stop. Moving through the cabins and gathering evidence, the killer knows you are hot on their trail and has decided you are their next target. With you out of the picture, they would be free to escape when the train stops.
As a team of scientists working in a secret government testing facility, you have been tasked to investigate the abandoned laboratory of Dr Walter Brandt. Dr Brandt was a highly ranked chemical weapons specialist, until his rogue behaviors and plans to conduct chemical warfare using man-made viruses led him to be a global threat. What was supposed to be a controlled mission has become disastrous and time sensitive after one of the investigators sends vials of the contagious virus crashing to the ground, sending plumes of deadly vapor into the air. You now have one hour to crack the clues in Dr Brandt’s laboratory and locate the only known antidote which is the only chance of saving yourselves, and the rest of the world.
Captain Goldbeard has spent years voyaging the seas in hopes of acquiring treasures beyond his wildest dreams. But one night, many moons ago, the Captain and his crew landed themselves in troubled water embarking on a quest where few others dare go, aboard an abandoned ship laden with treasure, known as ‘The Soul Catcher’. You only have one hour to break the curse before the sun sets beyond the horizon or you will be left prisoner aboard The Soul Catcher for eternity—and with no escape! Do you have what it takes to find the hidden treasure and beat the deadly sunset curse or will you become the next prisoner of The Soul Catcher?