Narco

Recommended 2-6 Players. Difficulty Rating TBD

South America 2015. 

An old school friend, Lewis Salinger has tracked you all down through Facebook and invites you on a holiday of a lifetime. You can see by his facebook profile that he has amassed incredible wealth since leaving school and you’re excited at the prospect of the trip.

The invite promises a week you will never forget including picking you up on his private jet and flying you to meet him at his Mansion in the Caribbean.However when you get there, your trip turns into a nightmare. Unbeknown to you, the plane is not travelling to the Carribean at all, but a private landing strip somewhere in South America.

On arrival at the Mansion Lewis explains the purpose of your trip and it is not a holiday. It soon becomes apparent that his enormous wealth has not been amassed through legal means. Matters soon turn horribly wrong when your friend explains the REAL purpose of your trip.

Promising enormous wealth, he wants you to return to the US with some suitcases he has packed for you. That’s all. No risk he says. In return he will give you (each) a million dollars in cash. No questions asked.

His private jet is being prepared for the return journey to the US and will be leaving in one hour. Panic sets in when he gives you an evil look and says:

“I’m sorry, but as you’ve come this far, I cannot give you a choice. I appreciate your understanding…”.

At that, you are moved, under gunpoint, into a secure section of the house where you will be prepared and groomed for your return journey. With panic set in you realise you cannot be a part of this evil plan and must effect your escape within the hour.

The high security section of the mansion is designed to keep people in, but if you don’t escape you know you run the risk of becoming part of a dangerous drug cartel and could face a life behind bars if caught.

You soon realise there’s enough evidence to capture the drug lord once and for all - if you could deliver that evidence to the police back in the US, you could be heralded a hero forever. Act quickly to gather evidence and escape the Mansion.

You only have one hour before your fate is sealed forever! Will you choose to turn the drug lord in? Or will you become an important member in his operation? The choice is yours to make, and time is if the essence!

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Budapest Express

Recommended for 2-6 players. Difficulty Rating 8

Central Europe, February 25th 1931.

Onboard the famous trans-European Budapest Express, you are with Karine Peaufiner, a famous French detective from Paris. You are traveling to Budapest to meet with other detectives showcasing the latest developments in crime scene forensics.

It is nighttime and you are passing slowly through the heart of Europe during a heavy snowstorm. You are reviewing case notes in your cabin with Karine and your colleagues. Suddenly there is a knock at the door, it is the train manager. He looks worried and asks you to come quickly to the First Class dining coach.

When you arrive, you see a man slumped over a restaurant table. He was Sir Clarence Hayden and he has been murdered!

The manager informs you that in one hour the train will stop at the next station, if the killer hasn’t been apprehended, they will be free to escape into the night and get away with this horrible crime!

Your reputation as brilliant detectives precedes you, he asks you to solve the crime so the murderer can be caught and brought to justice. You’re able to narrow down 5 suspects who were seen in the dining car around the time Sir Clarence was murdered.

Moving through the cabins and gathering evidence, the killer knows you are hot on their trail and has decided you are their next target. With you out of the picture they would be free to escape when the train stops.

Solve the riddles and puzzles, gather the evidence and solve the murder before it’s too late!

Do you have what it takes to find the killer before they find you? Time is of the essence!

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Under Pressure

Recommended for 2-6 players. Difficulty Rating 8.9

The North Atlantic, June 21, 1944 

The year is 1944; the height of World War II. The US Navy is fighting to establish a position of dominance over the enemy. Tensions are high and the crew is on maximum alert. You are onboard the Steel Shark - the US Navy’s prized submarine, deep in the North Atlantic Ocean on a vitally important mission to spy on the German Battle Cruiser, Scheer. The mission is going smoothly until, without warning, the submarine plunges into the sea.

The engines have died and pressure in the cabin is quickly increasing. The hull is cracking under the immense pressure of the seabed and, without power, only 60 minutes of reserve oxygen remains! You and the crew must act quickly so you can continue your mission. If you succeed, you’ll not only survive but will surely become national heroes. Looking around you begin to discover clues that lead you to believe this wasn’t an accident, but sabotage by German secret agents.

They have removed six oxygen silos and hidden them around the ship. You’ll need to scour the mess hall, rummage through the control room, and uncover the silos to repair the steel Shark.

Can you reinstate the power and help the Steel Shark back to the surface before the entire crew perishes? Oxygen is already running out!

Saving Santa

Recommended 2-7 Players. Difficulty Rating TBD

Christmas Eve! Lapland.

PLEASE NOTE! This game is designed for children - it's perfect for 4 to 14 year olds. Adults will find this game too easy so bring the children and let them solve the puzzles! 4 years old may be a little young but the room has a fun design and there's things to find along the way! 14 year olds may breeze through but hey - Christmas is at stake! Of course adults are welcome and an adult needs to accompany the children as with all games - and a child-like attitude is a bonus!

Our Secret Elves will guide you throughout the game and let you know whether the adults may need to help the youngsters along or keep you informed that they're doing just fine on their own! Escapees MIGHT actually get to meet Santa who MIGHT have a small gift to thank them for saving him!! But don't let on....

Tis the night before Christmas in the North Pole and Santa's elves are loading his sleigh. Santa has spent the last few months reading all of the letters from all of the children around the World and all of the toys have been made!

As the toys are being loaded upon the sleigh Santa is having his final few moments with Mrs. Claus when he hears a knock on the door. He wonders who it can be! He answers the door and it's bad news! It’s the evil Mick MacNasty and his gang of evil Christmas thieves who want to steal all the toys and keep them all for themselves!

They put a big sack over Santa’s head and kidnap him! As they whisk Santa away, the North Pole is immediately in chaos! Mrs.Claus calls in the one group of children she knows can help! The Worldwide Child Detective Agency.

Those clever children are YOU! And you use your connections throughout the World and soon work out that Mick MacNasty has hidden Santa deep inside his house. Mrs. Claus immediately dispatches Rudolf who flies your team to MacNasty’s lair, where you manage to sneak inside.

Mick MacNasty has a devious plan to make your task virtually impossible! He’s hidden Santa deep inside his lair and put lot’s of locks and puzzles in your way to make sure you don’t find him!

Do you think you can solve the puzzles and find Santa? Or is Mick MacNasty too clever?

Work as a team and look for the clues throughout the house. It’s up to you. If Santa doesn’t leave in 60 minutes time, Christmas will never happen!